Pedro Arantes
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Control WIP by Relaxing the Targets for a Unit Cost at Production
It will free up resources to work on other tasks, but it will also increase the product's variance, increasing the costs associated with fixing those defects.
#manufacturing
#product-development
#variance
#work-in-process
Demand-Focused Approaches to Control WIP
One of the biggest advantages of the demand-focused approaches is the speed at which you can execute them.
#product-development
#queueing-theory
#work-in-process
Identify in Advance Which Requirements You Would Consider Eliminating or Relaxing
If you preplan which requirements your team can scrap, you can structure your product architecture to make it easy to discard them.
#architecture
#product-development
#work-in-process
When WIP Is High, Purge Low-Value Projects
When WIP is high, purge low-value projects from the queue to make room for high-value projects.
#product-development
#project-management
#queueing-theory
Startup Operations
Startup operations encompass all the day-to-day tasks necessary to keep a startup company running smoothly, from human resources to financial management.
#customer-support
#human-resources
#management
#marketing
#product-development
#startup
Block All Demand when WIP Reaches Its Upper Limit
You can block queues in two ways: 1. Eject the arriving job from the system. 2. Hold back the job in an upstream queue.
#product-development
#queueing-theory
#work-in-process
Economic Waste that Queues Create
Queues create many forms of economic waste: longer cycle time, increased risk, more variability, more overhead, lower quality, and less motivation.
#cost-of-delay
#cycle-time
#lean
#product-development
#queueing-theory
Most of the Damage Done by a Queue Is Caused by High-Queues States
Low-queue states are more probable than high-queue states, but high-queue states are more important because they delay more jobs.
#cycle-time
#product-development
#queueing-theory
#statistics
Product Strategy Tools
Product strategy tools: market research, competitive analysis, customer surveys, business planning, financial modeling, product development.
#product-development
#product-management
#product-strategy
Fixed WIP Couples the Batch Sizes of Adjacent Processes
If you fix the level of a WIP pool, you'd inherently synchronize the arrival and departure rates of this pool.
#product-development
#work-in-process
Slack and Queue Capacity Utilization Are Correlated
So when your system is operating at maximum capacity utilization, you don't have slack. When it isn't working at its full, you have slack.
#product-development
#queueing-theory
#slack
When Response Time Is Important, Measure Response Time
If the time on the critical path is worth a lot of money and a support group is on the path, you should measure the group on response time, not efficiency.
#agile
#critical-path
#efficiency
#product-development
#queueing-theory
#slack
Enhance the Effectiveness of WIP Constraints by Cross-Training Workers
In this situation, if your team can execute the tasks of the bottleneck process, they can help it by increasing its capacity for a short period.
#kanban
#product-development
#queueing-theory
#work-in-process
The Kanban System Doesn't Make Assumptions About the Location of Bottlenecks
Such a system is well-suited for the stochastic bottlenecks of product development.
#kanban
#product-development
#theory-of-constraints
The Local Constraints of the Kanban System Have an Impressive Feedback Speed
Because of the pull principle, the upstream processes can't send work to the next stage if a blockage occurs anywhere.
#kanban
#product-development
#pull-principle
#queueing-theory
#work-in-process
Kanban Uses WIP Constraints to Control the Cycle Time
If it constrains total WIP, by Little's Formula, Principle Q12, it also constrains cycle time.
#kanban
#product-development
#toyota-production-system
Kanban Pull Principle
A team only picks up the next piece of work from the previous stage when they have available capacity—they've completed other work, and their WIP won't exceed.
#agile
#kanban
#product-development
#pull-principle
#push-principle
#toyota-production-system
Cross-Functional Team
Cross-functional teams are various organizational departments—such as product, engineering, design, and marketing—working together to achieve a common goal.
#business
#engineering
#product-development
#startups
#vision
Theory of Constraints (TOC) - Elevating the Constraint
Perform the longest step in parallel, change how you do the longest step to make it faster, increase your team skills.
#product-development
#productivity
#theory-of-constraints
Theory of Constraints (TOC)
This theory states that the way to improve throughput is to speed up the longest step of the system, also known as "elevating the constraint."
#lean
#product-development
#project-management
#theory-of-constraints
Queues Randomly Spin Seriously Out of Control and Remain in This State for Long Periods
A random process (sequence of random variables) has the chance to spin out from the mean because the variance of the accumulative total grows larger with time.
#product-development
#queueing-theory
Small Batch-Size Activities Increase Trust
Small batch-size activities increase the interactions, increasing their behavior prediction. Once they can foretell how they'll act, they trust each other.
#product-development
#psychology
#sociology
Queues in Product Development
The idle time of waiting works in queues increases the work-in-process, which is the root cause of much waste in product development.
#product-development
#queueing-theory
Kanban
Kanban is a method that enables teams to visualize their work. By doing so, they handle better bottlenecks, waste, and chaos.
#kanban
#product-development
#software-development
#taiich-ohno
#toyota-production-system
Great, Good, Okay, and Bad Product Managers
If I know the characteristics of Bad and Okay Product Managers, I know what I shouldn't do.
#hypotheses
#product-development
#product-manager
#product-strategy
#shreyas-doshi
Personas
Personas bring to life the target consumer and help you understand your customers.
#personas
#product-development
Value Proposition
The value proposition is the company's brand and its promise. The product's branch must be in alignment with the company's.
#branding
#personas
#product-development
#value-proposition
Flow Efficiency
Flow efficiency is the proportion of time where the team effectively spent active work within the total cycle time of the task.
#agile
#cycle-time
#product-development
Cycle Time
If a company takes ten days to deliver a feature to its customer on average, its cycle time is ten days.
#agile
#business
#cycle-time
#product-development
#time-to-market
Cost of Delay
Cost of delay (COD) determines the financial impact on the company if it releases a product on the market earlier or later. When a product arrives on the market X months earlier, revenues also roll in X months earlier.
#cost-of-delay
#product-development
#queueing-theory
Business Agility
Business agility is how fast you can deliver the right product to your customers and quickly respond to market changes and customers' demands.
#agile
#business
#business-agility
#product-development
Product Manager
The PM discovers what customers need, studies the market and tendencies, prioritize what to build next, and rallies the team around a product roadmap.
#business
#design
#engineering
#finances
#marketing
#product
#product-development
#product-manager
#startups
#vision
Product Owner
The product owner (PO) is a role of the scrum team—it's an individual.
#agile
#engineering
#product-development
#scrum
#startups
CSD Matrix
The CSD Matrix is a technique that the team can use to define the scope of some challenge or product ideation considering what is already known (certainties), hypotheses raised (suppositions), and questions that are still unknown and need more investigation (doubts).
#csd-matrix
#design-thinking
#innovation
#product-development
Innovation
Innovation is the process of improving something that already exists or creates new things.
#innovation
#product-development
Critical Path
The critical path is the most extended sequence of activities in a project plan. The project is only completed on time only if you meet these activities.
#critical-path
#product-development
#product-management
#queueing-theory
Queueing Theory
It can provide essential insights to product developers because there're similar problems of unpredictable work arrival time and unpredictable task durations.
#agner-krarup-erlang
#david-kendall
#kendal-notation
#math
#product-development
#queueing-theory
#statistics
Set-Based Concurrent Engineering
Set-Based Concurrent Engineering (SBCE) is a product development approach that allows multifunctional teams to ideate, develop, and communicates sets of conceptual solutions in parallel.
#product-development
#toyota
Last Mile in a Software Project
These final adjustments can have fewer tasks than the core, but it is laborious. The time to finish it is almost like the core time implementation.
#90-90-rule
#last-mile
#product-development
#project-management
#software-engineering